Top 10k strings from Riding the Rapids (1987)(Players Software).tap in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TAP] /

Back to the directory listing

   4 GGGGGGGGGGGGGGGGG
   3 GGGGGGGGGGGGGGGGGG
   2 ;;;;;;;;;;
   2                               ~:
   1 rs        
   1 pX - PLUS A BLOCK
   1 p5) DESIGNER 
   1 jloru[]`cf
   1 hCOURSE RECORD~
   1 hCLASS STANDARD~
   1 hA NEW COURSE RECORD~
   1 effffffffffffffffffffffg~
   1 `aaaaaaaaaaaaaaaaaaaaaab
   1 `Z - BACK A BLOCK
   1 `ABORT (A)~
   1 `4) SINCLAIR
   1 \::::::::\\\\\\\\:;8???
   1 XTHEN PRESS ANY KEY~
   1 WELCOME TO "RIDING THE RAPIDS" FROM PLAYERS. CODEING BY PAUL GRIFFITHS AND ANDY "DM" SEVERN, GRAFIX BY JABBA.  BASED ON THE ORIGINAL AMSTRAD GAME BY PETER WILLIAMSON. C-64 VERSION BY CHRIS JOHNSON -- THE GAME --    PADDLE YOUR CANOE THROUGH WHITE WATER, ROCKS AND MUD-BANKS PASSING BETWEEN THE FLOATING MARKERS, DOWNSTREAM THROUGH THE LIGHT MARKERS AND UPSTREAM THROUGH THE SHADED ONES. PENALTY TIME WILL BE ADDED TO YOUR COURSE TIME FOR PASSING MARKERS INCORRECTLY! ACCURATE PADDLING LIKE THE CLAPPERS WILL GET YOU A NEW COURSE RECORD. TOO MANY FAULTS AND YOU WILL BE DISQUALIFIED. ALSO, TAKING OVER 10 MINUTES WILL RESULT IN DISQUALIFICATION. YOU CAN EASILY RUN AGROUND SO AVOID ANY OBSTACLES.  THE 4 COURSES CAN BE MODIFIED OR EVEN RE-DESIGNED USING THE COURSE DESIGNER. YOU CAN PUT UP TO 33 SETS OF MARKERS ON EACH COURSE (PHEWW!!) BUT THE LEFT AND RIGHT MARKERS  M U S T  FALL ON THE SAME LINE AND BE OF THE SAME TYPE OR SOME PRETTY WILD STUFF MIGHT HAPPEN!!!     ENOUGH  TECHNICAL GUBBINS,A FEW L.O'S TO OURMATES: HI
   1 W P Q R S T U V W@P@Q@R@S@T@U@V@W`P`Q`R`S`T`U`V`W
   1 START TAPE
   1 S - SAVE COURSES
   1 Rapids    X
   1 QFOHKJINGQETE9*7-604315/7,7+<
   1 PYOU HAVE GOT THE NEW
   1 PYOU DIDN'T GET
   1 PYOU ARE NOT OF WORLD
   1 PRETRY (R)
   1 P3) CURSOR
   1 P0 - DELETE BLOCK
   1 O H I J K L M N O@H@I@J@K@L@M@N@O`H`I`J`K`L`M`N`O
   1 L - LOAD COURSES~w#w
   1 I-I/L4M6P8
   1 HPIMJJLGMDPB
   1 H FOR HELP MENU - SPACE ABORTS~:
   1 GGGGGGGGGGGGGGGGGGGGGGGGGGG
   1 GGGGGGGGGGGGGGGGGGGGGGGGGE
   1 GGGGGGGGGGGGGGGGGGG
   1 GAME HINTS: AVOID ALL OBSTACLES AS THEY CAN SLOW YOU DOWN. DON'T GO TOO FAST THROUGH THE MARKERS. GO DOWNSTREAM THROUGH THE LIGHT MARKERS AND UPSTREAM THROUGH THE SHADED ONES. IF YOU GET SO STUCK IN THE MUD THAT YOU DON'T THINK THAT YOU'LL QUALIFY THEN PRESS BREAK TO GIVE UP. RIDING THE RAPIDS (C) 1987 PLAYERS  WRITTEN BY PAUL GRIFFITHS AND ANDY "DM" SEVERN, GRAFIX BY JABBA       RIDING THE RAPIDS (C) 1987 PLAYERS  WRITTEN BY PAUL GRIFFITHS AND ANDY "DM" SEVERN, GRAFIX BY JABBA       RIDING THE RAPIDS (C) 1987 PLAYERS  WRITTEN BY PAUL GRIFFITHS AND ANDY "DM" SEVERN, GRAFIX BY JABBA       KEYBOARD CONTROLS: O - ROTATE LEFT , P - ROTATE RIGHT   A - PADDLE BACKWARDS  Q - PADDLE FORWARDS   BREAK - ABORT                      ~
   1 G @ A B C D E F G@@@A@B@C@D@E@F@G`@`A`B`C`D`E`F`G
   1 FFGGGGGGGGGGGGGGGGGGFF
   1 FFFFFFFFFFFFFFFFFF
   1 FDDDDDDFFFFFFFFFFDDDDDDF
   1 ENTER COURSE (1-4)~!0
   1 EFFFFFFFFFFFFFFFFFFFFFF
   1 EEEGGGGGGEGGGGGGGEEE
   1 E-G0I1L4N5
   1 BODMFLHJKI
   1 B<TUR>y>R<
   1 @N - INSERT BLOCK
   1 @2) KEMPSTON
   1 ;-8/622304-5
   1 :Q8O5M2K/J
   1 6F#6F#6F#6F
   1 6998T7Q5O3J/H-G*FEEF*G+I/K2O5Q6T8
   1 6/51452709.>
   1 0Q A O P - CURSOR
   1 01) KEYBOARD
   1 0) PLAY GAME~
   1 /,_T:&WV.#^
   1 **DISQUALIFIED**
   1 **CONGRATULATIONS!**
   1 ***HARD LUCK!***
   1 'SPACE' TO CONTINUE
   1 &e7       
   1 "a:m2.bas"
   1 !~"}#|${%z&y'x(w)v*u+t,s-r.q/p0o1n2m3l4k5j6i7h8g9f:e;d<c=b>a?`@_A^B]C\D[EZFYGXHWIVJUKTLSMRNQOPPOQNRMSLTKUJVIWHXGYFZE[D\C]B^A_@`?a>b=c<d;e:f9g8h7i6j5k4l3m2n1o0p/q.r-s,t+u*v)w(x'y&z%{$|#}"~!